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Forum .::MULTIPLAYERS::.. Strona Główna » Medal of Honor Alied Assualt » mohaa runner
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dario
Kot
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Dołączył: 01 Lut 2006
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 Post Wysłany: Śro 11:41, 01 Lut 2006    Temat postu: mohaa runner

Siema mam problem z mohaa runner (program do tworzenia serwerow)kiedy wszystko wpisze i chce uruchomić program wszystko startuje i nagle się zatrzymuje i na końcu jest komunikat
Hitch warning: 5818 msec frame time
Hitch warning: 1763 msec frame time
co to moze być za przyczyna!


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zongo
Pan i władca
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 Post Wysłany: Śro 12:41, 01 Lut 2006    Temat postu:

A jaka jest szybkosc twojego łacza i serwera?? Sprawdz tez czy czasem firewall nie blokuje polaczenia.

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 Post Wysłany: Śro 19:02, 01 Lut 2006    Temat postu:

zongo napisał:
A jaka jest szybkosc twojego łacza i serwera?? Sprawdz tez czy czasem firewall nie blokuje polaczenia.

łącze mam 2,4mb/s,jak stawiam serwa przez gre to wszystko jest ok, a jak sprawdzić czy nie blokuje firewal?
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zongo
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 Post Wysłany: Śro 19:16, 01 Lut 2006    Temat postu:

A na ile slotow stawiasz serwer?? Bo moze dajesz zbyt duzo slotow i twoje lacze nie wyrabia. W twoim firewollu powinna byc opcja odblokuj polaczenia przychadzace, zalezy to tez od tego jaki masz firewoll bo zaleznie od programy inaczej sie odblokowuje.

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 Post Wysłany: Czw 9:55, 02 Lut 2006    Temat postu:

zongo napisał:
A na ile slotow stawiasz serwer?? Bo moze dajesz zbyt duzo slotow i twoje lacze nie wyrabia. W twoim firewollu powinna byc opcja odblokuj polaczenia przychadzace, zalezy to tez od tego jaki masz firewoll bo zaleznie od programy inaczej sie odblokowuje.

przez gre stawiam serwer normalnie na 8 slotów a przez mohaa runner próbowałem na 1 slota i tez nie idzie jak wpisze wszystkie parametry i robie start to rusza tak jakby noermalnie i zatrzymuje się i jest ten komunikat
--- Common Initialization ---
Medal of Honor Allied Assault 1.11 win-x86 Mar 5 2002
----- FS_Startup -----
Current search path:
C:\Program Files\EA GAMES\MOHAA/main

C:\Program Files\EA GAMES\MOHAA\main\zzzuserAntyCamperMod.pk3 (7 files)
C:\Program Files\EA GAMES\MOHAA\main\zdogs.pk3 (16 files)
C:\Program Files\EA GAMES\MOHAA\main\user-No-Landsharking.pk3 (2 files)
C:\Program Files\EA GAMES\MOHAA\main\User - z_CKR_11.pk3 (25 files)
C:\Program Files\EA GAMES\MOHAA\main\pak7.pk3 (89 files)
C:\Program Files\EA GAMES\MOHAA\main\Pak6EnUk.pk3 (395 files)
C:\Program Files\EA GAMES\MOHAA\main\pak6.pk3 (104 files)
C:\Program Files\EA GAMES\MOHAA\main\Pak5.pk3 (259 files)
C:\Program Files\EA GAMES\MOHAA\main\Pak4.pk3 (593 files)
C:\Program Files\EA GAMES\MOHAA\main\Pak3.pk3 (669 files)
C:\Program Files\EA GAMES\MOHAA\main\Pak2.pk3 (4722 files)
C:\Program Files\EA GAMES\MOHAA\main\Pak1.pk3 (396 files)
C:\Program Files\EA GAMES\MOHAA\main\Pak0.pk3 (11174 files)

----------------------
18644 files in pk3 files
execing default.cfg
execing menu.cfg
execing newconfig.cfg
Config: unnamedsoldier.cfg
execing configs/unnamedsoldier.cfg
^~^~^ Can't find localized.cfg
couldn't exec localized.cfg
execing autoexec.cfg
...detecting CPU, found Intel Pentium III

------- Input Initialization -------
Initializing DirectInput...
Couldn't set DI coop level
Falling back to Win32 mouse support...
------- Input Initialization Complete ------- 20
You are now setup for medium mode.
Winsock Initialized
Opening IP socket: localhost:12203
Hostname: dario
IP: 83.20.198.223
--- Common Initialization Complete --- 1342 ms
Working directory: C:\Program Files\EA GAMES\MOHAA
execing q.cfg
sv_maxclients will be changed upon restarting.
------ Server Initialization ------
Server: dm/mohdm1
LoadLibrary (main/gamex86.dll)
==== InitGame ====
sizeof(Actor) == 2960
Magic sizeof actor numer: 2896

------------------
Event system initialized: 154 classes 1303 events 802648 total memory in response list

==== CleanupGame ====
CM_LoadMap( maps/dm/mohdm1.bsp, 0 )
^~^~^ Can't find textures/general_industrial/deckgrate_set1b.tga
Adding script: 'dm/mohdm1_precache.scr'
TIKI_LoadTIKIfile: def file models/weapons/colt45.tik has wrong header ( should be TIKI)
TIKI_LoadTIKIfile: def file models/weapons/p38.tik has wrong header ( should be TIKI)
TIKI_LoadTIKIfile: def file models/weapons/m1_garand.tik has wrong header ( should be TIKI)
TIKI_LoadTIKIfile: def file models/weapons/kar98.tik has wrong header ( should be TIKI)
TIKI_LoadTIKIfile: def file models/weapons/thompsonsmg.tik has wrong header ( should be TIKI)
TIKI_LoadTIKIfile: def file models/weapons/mp40.tik has wrong header ( should be TIKI)
TIKI_LoadTIKIfile: def file models/weapons/mp44.tik has wrong header ( should be TIKI)
TIKI_LoadTIKIfile: def file models/weapons/bar.tik has wrong header ( should be TIKI)
TIKI_LoadTIKIfile: def file models/weapons/bazooka.tik has wrong header ( should be TIKI)
TIKI_LoadTIKIfile: def file models/weapons/panzerschreck.tik has wrong header ( should be TIKI)
TIKI_LoadTIKIfile: def file models/weapons/shotgun.tik has wrong header ( should be TIKI)
TIKI_InitTiki: could not find surface 'origin' in 'models/projectiles/steilhandgranate_primary.tik' (check referenced skb/skd files).
TIKI_InitTiki: could not find surface 'tag_barrel' in 'models/projectiles/steilhandgranate_primary.tik' (check referenced skb/skd files).
TIKI_InitTiki: could not find surface 'origin' in 'models/projectiles/steilhandgranate.tik' (check referenced skb/skd files).
TIKI_InitTiki: could not find surface 'tag_barrel' in 'models/projectiles/steilhandgranate.tik' (check referenced skb/skd files).
^~^~^ Can't find models/player/allied_oss.tik
Tiki:LoadFile Couldn't load models/player/allied_oss.tik
^~^~^ Can't find models/player/allied_oss_fps.tik
Tiki:LoadFile Couldn't load models/player/allied_oss_fps.tik
^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
^~^~^ Morph targets data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
^~^~^ Can't find models/player/german_elite_gestapo.tik
Tiki:LoadFile Couldn't load models/player/german_elite_gestapo.tik
^~^~^ Can't find models/player/german_elite_gestapo_fps.tik
Tiki:LoadFile Couldn't load models/player/german_elite_gestapo_fps.tik
^~^~^ Can't find models/player/german_winter1.tik
Tiki:LoadFile Couldn't load models/player/german_winter1.tik
^~^~^ Can't find models/player/german_winter1_fps.tik
Tiki:LoadFile Couldn't load models/player/german_winter1_fps.tik
^~^~^ Can't find models/player/german_winter2.tik
Tiki:LoadFile Couldn't load models/player/german_winter2.tik
^~^~^ Can't find models/player/german_winter2_fps.tik
Tiki:LoadFile Couldn't load models/player/german_winter2_fps.tik
-------------------- Spawning Entities -----------------------
soundtrack switched to .
^~^~^ Event 'sunflare' does not exist.
^~^~^ Failed execution of event for class 'World'
-------------------- Actual Spawning Entities -----------------------
^~^~^ Add the following line to the *_precache.scr map script:
cache models/miscobj/book_closed_thin_green.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/miscobj/drinkglass.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/miscobj/book_closed_thin_blue.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/miscobj/book_closed_thick_lavender.tik
-------------------- Actual Spawning Entities Done ------------------ 51 ms
0 teams with 0 entities
Adding script: 'dm/mohdm1.scr'
TIKI_LoadTIKIfile: def file models/weapons/colt45.tik has wrong header ( should be TIKI)
TIKI_LoadTIKIfile: def file models/weapons/p38.tik has wrong header ( should be TIKI)
TIKI_LoadTIKIfile: def file models/weapons/m1_garand.tik has wrong header ( should be TIKI)
TIKI_LoadTIKIfile: def file models/weapons/kar98.tik has wrong header ( should be TIKI)
TIKI_LoadTIKIfile: def file models/weapons/thompsonsmg.tik has wrong header ( should be TIKI)
TIKI_LoadTIKIfile: def file models/weapons/mp40.tik has wrong header ( should be TIKI)
TIKI_LoadTIKIfile: def file models/weapons/mp44.tik has wrong header ( should be TIKI)
TIKI_LoadTIKIfile: def file models/weapons/bar.tik has wrong header ( should be TIKI)
TIKI_LoadTIKIfile: def file models/weapons/bazooka.tik has wrong header ( should be TIKI)
TIKI_LoadTIKIfile: def file models/weapons/panzerschreck.tik has wrong header ( should be TIKI)
TIKI_LoadTIKIfile: def file models/weapons/shotgun.tik has wrong header ( should be TIKI)
^~^~^ Can't find models/player/allied_oss.tik
Tiki:LoadFile Couldn't load models/player/allied_oss.tik
^~^~^ Can't find models/player/allied_oss_fps.tik
Tiki:LoadFile Couldn't load models/player/allied_oss_fps.tik
^~^~^ Can't find models/player/german_elite_gestapo.tik
Tiki:LoadFile Couldn't load models/player/german_elite_gestapo.tik
^~^~^ Can't find models/player/german_elite_gestapo_fps.tik
Tiki:LoadFile Couldn't load models/player/german_elite_gestapo_fps.tik
^~^~^ Can't find models/player/german_winter1.tik
Tiki:LoadFile Couldn't load models/player/german_winter1.tik
^~^~^ Can't find models/player/german_winter1_fps.tik
Tiki:LoadFile Couldn't load models/player/german_winter1_fps.tik
^~^~^ Can't find models/player/german_winter2.tik
Tiki:LoadFile Couldn't load models/player/german_winter2.tik
^~^~^ Can't find models/player/german_winter2_fps.tik
Tiki:LoadFile Couldn't load models/player/german_winter2_fps.tik
Adding autosave names
^~^~^ Add the following line to the *_precache.scr map script:
cache models/animal/german_shepherd.tik
33 entities spawned
94 simple entities spawned
0 entities inhibited
-------------------- Spawning Entities Done ------------------ 328 ms


-----------PARSING UBERSOUND (SERVER)------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/ubersound.scr
DUPLICATE ALIASES: sdkfz_snd_idle and sdkfz_snd_idle
Unknown parameter for m3l3 alias
Unknown parameter for m3l3 alias
DUPLICATE ALIASES: tank_snd_move and tank_snd_move
Unknown parameter for dm alias
Duplicate Aliases for dm in list Global.
Unknown parameter for moh alias
Unknown parameter for moh alias
Unknown parameter for moh alias
Unknown parameter for moh alias
DUPLICATE ALIASES: moh and moh
Parse/Load time: 0.217000 seconds.
-------------UBERSOUND DONE (SERVER)---------------



-----------PARSING UBERDIALOG (SERVER)------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/uberdialog.scr
Parse/Load time: 1.177000 seconds.
-------------UBERDIALOG DONE (SERVER)---------------

------ Server Initialization Complete ------ 3.90 seconds
soundtrack switched to music/mohdm1.mus.
playing music/mohdm1.mus
music set to normal with fallback normal
Loading Ambient.scr
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/dummy.tik
Hitch warning: 3954 msec frame time
Hitch warning: 875 msec frame time

A JEZELI TO WINA WIREWALLA TO GDZIE GO SZUKAĆ I JAK ODBLOKOWAĆ????
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zongo
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 Post Wysłany: Czw 17:51, 02 Lut 2006    Temat postu:

Firewall jest zwykle integralna czescia antivirusa. Jakiego masz antivira??

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 Post Wysłany: Czw 18:57, 02 Lut 2006    Temat postu:

zongo napisał:
Firewall jest zwykle integralna czescia antivirusa. Jakiego masz antivira??

niemam żadnego antywirusa powiedz co to może być za przyczyna
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zongo
Pan i władca
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 Post Wysłany: Czw 19:53, 02 Lut 2006    Temat postu:

Chlopie to co ty robisz bez antivira???? Very Happy Nio prawde mowiac ciezko jest powiedziec co jest przyczyna ale mozesz sprobowac 3 opcji:

-przeinstalowac mohaa runner

-przeinstalowac mohaa

-zainstalowac najnowsze sterowniki do karty graficznej


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burdel2004
Szef wszystkich szefów
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 Post Wysłany: Czw 23:52, 02 Lut 2006    Temat postu: runner

trudno jest nam powiedziec co moze byc tego przyczyna gdyz sami nie uzywalismy tego programu:/,firewall jest juz w windowsie xp sp2 wiec dokladnie sprawdz czy nie blokuje programu mohaa runner.

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 Post Wysłany: Sob 10:21, 04 Lut 2006    Temat postu: Re: runner

burdel2004 napisał:
trudno jest nam powiedziec co moze byc tego przyczyna gdyz sami nie uzywalismy tego programu:/,firewall jest juz w windowsie xp sp2 wiec dokladnie sprawdz czy nie blokuje programu mohaa runner.

a jak to sprawdzić napisz mim co pokolei robić?
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 Post Wysłany: Sob 17:10, 04 Lut 2006    Temat postu: hmmm

jesli masz windowsa xp z sp2.nio to wejdz na panel sterowania-->zapora systemu windows---->wyjatki i dodaj program do wyjatkow i powinno wystarczyc:)

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 Post Wysłany: Pon 11:36, 06 Lut 2006    Temat postu: Re: hmmm

burdel2004 napisał:
jesli masz windowsa xp z sp2.nio to wejdz na panel sterowania-->zapora systemu windows---->wyjatki i dodaj program do wyjatkow i powinno wystarczyc:)

Panowie kierownicy dalej nie idzie i wychodzi to:--- Common Initialization ---
Medal of Honor Allied Assault 1.11 win-x86 Mar 5 2002
----- FS_Startup -----
Current search path:

C:\Program Files\EA GAMES\MOHAA\main\zzzuserAntyCamperMod.pk3 (7 files)
C:\Program Files\EA GAMES\MOHAA\main\zdogs.pk3 (16 files)
C:\Program Files\EA GAMES\MOHAA\main\User_mapfix.2.4.pk3 (14 files)
C:\Program Files\EA GAMES\MOHAA\main\user-Rookie_One_MoH-PL_v0-3.pk3 (31 files)
C:\Program Files\EA GAMES\MOHAA\main\user-No-Landsharking.pk3 (2 files)
C:\Program Files\EA GAMES\MOHAA\main\User - z_CKR_11.pk3 (25 files)
C:\Program Files\EA GAMES\MOHAA\main\pak7.pk3 (89 files)
C:\Program Files\EA GAMES\MOHAA\main\Pak6EnUk.pk3 (395 files)
C:\Program Files\EA GAMES\MOHAA\main\pak6.pk3 (104 files)
C:\Program Files\EA GAMES\MOHAA\main\Pak5.pk3 (259 files)
C:\Program Files\EA GAMES\MOHAA\main\Pak4.pk3 (593 files)
C:\Program Files\EA GAMES\MOHAA\main\Pak3.pk3 (669 files)
C:\Program Files\EA GAMES\MOHAA\main\Pak2.pk3 (4722 files)
C:\Program Files\EA GAMES\MOHAA\main\Pak1.pk3 (396 files)
C:\Program Files\EA GAMES\MOHAA\main\Pak0.pk3 (11174 files)

----------------------
18689 files in pk3 files
execing default.cfg
execing menu.cfg
execing newconfig.cfg
Config: unnamedsoldier.cfg
execing configs/unnamedsoldier.cfg
^~^~^ Can't find localized.cfg
couldn't exec localized.cfg
execing autoexec.cfg
...detecting CPU, found Intel Pentium III

------- Input Initialization -------
Initializing DirectInput...
Couldn't set DI coop level
Falling back to Win32 mouse support...
------- Input Initialization Complete ------- 98
You are now setup for medium mode.
Winsock Initialized
Opening IP socket: localhost:12203
Hostname: dario
IP: 83.20.234.197
--- Common Initialization Complete --- 2659 ms
Working directory: C:\Program Files\EA GAMES\MOHAA
Loading Localization File global/localization.txt
--- Error: Invalid Entry... RefName: Picked Up &&& LocName: Podniesiono &&& Attempting to Recover.
--- Warning: Recovered From Error, Data May have been lost.
execing q.cfg
sv_maxclients will be changed upon restarting.
------ Server Initialization ------
Server: dm/mohdm1
LoadLibrary (main/gamex86.dll)
==== InitGame ====
sizeof(Actor) == 2960
Magic sizeof actor numer: 2896

------------------
Event system initialized: 154 classes 1303 events 802648 total memory in response list

==== CleanupGame ====
CM_LoadMap( maps/dm/mohdm1.bsp, 0 )
^~^~^ Can't find textures/general_industrial/deckgrate_set1b.tga
Adding script: 'dm/mohdm1_precache.scr'
TIKI_LoadTIKIfile: def file models/weapons/colt45.tik has wrong header ( should be TIKI)
TIKI_LoadTIKIfile: def file models/weapons/p38.tik has wrong header ( should be TIKI)
TIKI_LoadTIKIfile: def file models/weapons/m1_garand.tik has wrong header ( should be TIKI)
TIKI_LoadTIKIfile: def file models/weapons/kar98.tik has wrong header ( should be TIKI)
TIKI_LoadTIKIfile: def file models/weapons/thompsonsmg.tik has wrong header ( should be TIKI)
TIKI_LoadTIKIfile: def file models/weapons/mp40.tik has wrong header ( should be TIKI)
TIKI_LoadTIKIfile: def file models/weapons/mp44.tik has wrong header ( should be TIKI)
TIKI_LoadTIKIfile: def file models/weapons/bar.tik has wrong header ( should be TIKI)
TIKI_LoadTIKIfile: def file models/weapons/bazooka.tik has wrong header ( should be TIKI)
TIKI_LoadTIKIfile: def file models/weapons/panzerschreck.tik has wrong header ( should be TIKI)
TIKI_LoadTIKIfile: def file models/weapons/shotgun.tik has wrong header ( should be TIKI)
TIKI_InitTiki: could not find surface 'origin' in 'models/projectiles/steilhandgranate_primary.tik' (check referenced skb/skd files).
TIKI_InitTiki: could not find surface 'tag_barrel' in 'models/projectiles/steilhandgranate_primary.tik' (check referenced skb/skd files).
TIKI_InitTiki: could not find surface 'origin' in 'models/projectiles/steilhandgranate.tik' (check referenced skb/skd files).
TIKI_InitTiki: could not find surface 'tag_barrel' in 'models/projectiles/steilhandgranate.tik' (check referenced skb/skd files).
^~^~^ Can't find models/player/allied_oss.tik
Tiki:LoadFile Couldn't load models/player/allied_oss.tik
^~^~^ Can't find models/player/allied_oss_fps.tik
Tiki:LoadFile Couldn't load models/player/allied_oss_fps.tik
^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
^~^~^ Morph targets data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
^~^~^ Can't find models/player/german_elite_gestapo.tik
Tiki:LoadFile Couldn't load models/player/german_elite_gestapo.tik
^~^~^ Can't find models/player/german_elite_gestapo_fps.tik
Tiki:LoadFile Couldn't load models/player/german_elite_gestapo_fps.tik
^~^~^ Can't find models/player/german_winter1.tik
Tiki:LoadFile Couldn't load models/player/german_winter1.tik
^~^~^ Can't find models/player/german_winter1_fps.tik
Tiki:LoadFile Couldn't load models/player/german_winter1_fps.tik
^~^~^ Can't find models/player/german_winter2.tik
Tiki:LoadFile Couldn't load models/player/german_winter2.tik
^~^~^ Can't find models/player/german_winter2_fps.tik
Tiki:LoadFile Couldn't load models/player/german_winter2_fps.tik
-------------------- Spawning Entities -----------------------
soundtrack switched to .
^~^~^ Event 'sunflare' does not exist.
^~^~^ Failed execution of event for class 'World'
-------------------- Actual Spawning Entities -----------------------
^~^~^ Add the following line to the *_precache.scr map script:
cache models/miscobj/book_closed_thin_green.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/miscobj/drinkglass.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/miscobj/book_closed_thin_blue.tik
^~^~^ Add the following line to the *_precache.scr map script:
cache models/miscobj/book_closed_thick_lavender.tik
-------------------- Actual Spawning Entities Done ------------------ 88 ms
0 teams with 0 entities
Adding script: 'dm/mohdm1.scr'
TIKI_LoadTIKIfile: def file models/weapons/colt45.tik has wrong header ( should be TIKI)
TIKI_LoadTIKIfile: def file models/weapons/p38.tik has wrong header ( should be TIKI)
TIKI_LoadTIKIfile: def file models/weapons/m1_garand.tik has wrong header ( should be TIKI)
TIKI_LoadTIKIfile: def file models/weapons/kar98.tik has wrong header ( should be TIKI)
TIKI_LoadTIKIfile: def file models/weapons/thompsonsmg.tik has wrong header ( should be TIKI)
TIKI_LoadTIKIfile: def file models/weapons/mp40.tik has wrong header ( should be TIKI)
TIKI_LoadTIKIfile: def file models/weapons/mp44.tik has wrong header ( should be TIKI)
TIKI_LoadTIKIfile: def file models/weapons/bar.tik has wrong header ( should be TIKI)
TIKI_LoadTIKIfile: def file models/weapons/bazooka.tik has wrong header ( should be TIKI)
TIKI_LoadTIKIfile: def file models/weapons/panzerschreck.tik has wrong header ( should be TIKI)
TIKI_LoadTIKIfile: def file models/weapons/shotgun.tik has wrong header ( should be TIKI)
^~^~^ Can't find models/player/allied_oss.tik
Tiki:LoadFile Couldn't load models/player/allied_oss.tik
^~^~^ Can't find models/player/allied_oss_fps.tik
Tiki:LoadFile Couldn't load models/player/allied_oss_fps.tik
^~^~^ Can't find models/player/german_elite_gestapo.tik
Tiki:LoadFile Couldn't load models/player/german_elite_gestapo.tik
^~^~^ Can't find models/player/german_elite_gestapo_fps.tik
Tiki:LoadFile Couldn't load models/player/german_elite_gestapo_fps.tik
^~^~^ Can't find models/player/german_winter1.tik
Tiki:LoadFile Couldn't load models/player/german_winter1.tik
^~^~^ Can't find models/player/german_winter1_fps.tik
Tiki:LoadFile Couldn't load models/player/german_winter1_fps.tik
^~^~^ Can't find models/player/german_winter2.tik
Tiki:LoadFile Couldn't load models/player/german_winter2.tik
^~^~^ Can't find models/player/german_winter2_fps.tik
Tiki:LoadFile Couldn't load models/player/german_winter2_fps.tik
Adding autosave names
^~^~^ Add the following line to the *_precache.scr map script:
cache models/animal/german_shepherd.tik
33 entities spawned
94 simple entities spawned
0 entities inhibited
-------------------- Spawning Entities Done ------------------ 579 ms


-----------PARSING UBERSOUND (SERVER)------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/ubersound.scr
DUPLICATE ALIASES: sdkfz_snd_idle and sdkfz_snd_idle
Unknown parameter for m3l3 alias
Unknown parameter for m3l3 alias
DUPLICATE ALIASES: tank_snd_move and tank_snd_move
Unknown parameter for dm alias
Duplicate Aliases for dm in list Global.
Unknown parameter for moh alias
Unknown parameter for moh alias
Unknown parameter for moh alias
Unknown parameter for moh alias
DUPLICATE ALIASES: moh and moh
Parse/Load time: 0.448000 seconds.
-------------UBERSOUND DONE (SERVER)---------------



-----------PARSING UBERDIALOG (SERVER)------------
Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
CG_Command_ProcessFile: ubersound/uberdialog.scr
Parse/Load time: 2.250000 seconds.
-------------UBERDIALOG DONE (SERVER)---------------

------ Server Initialization Complete ------ 7.48 seconds
soundtrack switched to music/mohdm1.mus.
playing music/mohdm1.mus
music set to normal with fallback normal
Loading Ambient.scr
^~^~^ Add the following line to the *_precache.scr map script:
cache models/fx/dummy.tik
Hitch warning: 7563 msec frame time
Hitch warning: 1620 msec frame time
startuje i zatrzymuje się
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zongo
Pan i władca
Pan i władca



Dołączył: 26 Sty 2006
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 Post Wysłany: Pon 20:26, 06 Lut 2006    Temat postu:

Z tego co widze to ten caly komunikat pelen jest bledow , najpierw pisze ze nie moze zaladowac tekstur, potem broni i tak dalej. Ciezko jest powiedziec o co chodzi, a opisz mi dokladnie caly proces zakladania serwra przez ciebie, moze cos robisz zle i to jest przyczyna.

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burdel2004
Szef wszystkich szefów
Szef wszystkich szefów



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 Post Wysłany: Wto 2:49, 07 Lut 2006    Temat postu:

poprostu tam pisze ze nie moze zaladowac tekstur i broni poniewa niemoze znalesc tych plikow Smile masz nie kompletne foldery w grze:) a pozatym ztego co widze to masz strasznie malo pamieci ram i niewiem czy twoj komp to udzwignie,moze i lacze masz szybkie ale wszystkie dane musi przetworzyc komputer,a ztego co tam widze to masz Pentiuma III i 80 pamieci ram to troszeczke malo na serwer,wejdzie jakies 5 osob na serwer i serwer sie zawiesi bo za duzo danych na raz

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burdel2004
Szef wszystkich szefów
Szef wszystkich szefów



Dołączył: 26 Sty 2006
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 Post Wysłany: Wto 3:02, 07 Lut 2006    Temat postu:

o to co znalazlem o wymaganiach dla serwera dla MOHAA dla max 12 slotow
Procesor:Pentium III or Athlon 800 MHz
Pamiec:!!!!256 mb!!!!
Karta graficzna w pelni kompatybilna z directx 8.0a
łacze:256 kb/s
Wglownej mierze wszystko zalezy od ramu,a jesli chodzi o serwery to im wiecej tym lepiej Smile a swoja droga to troche dziwn ze masz lacze 2,4mb/s i dotego Pentium III Confused ale coz poradzic Smile niebede wnikal co i jak Very Happy


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